Space Cowboys | Splendor Duel | Board Game | Ages 10+ | 2 Players | 30 Minutes Playing Time, ASMSCSPL2P01EN & Lookout Games | Patchwork | Board Game | Ages 8+ | 2 Players | 15-30 Minute Playing Time

£12.185
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Space Cowboys | Splendor Duel | Board Game | Ages 10+ | 2 Players | 30 Minutes Playing Time, ASMSCSPL2P01EN & Lookout Games | Patchwork | Board Game | Ages 8+ | 2 Players | 15-30 Minute Playing Time

Space Cowboys | Splendor Duel | Board Game | Ages 10+ | 2 Players | 30 Minutes Playing Time, ASMSCSPL2P01EN & Lookout Games | Patchwork | Board Game | Ages 8+ | 2 Players | 15-30 Minute Playing Time

RRP: £24.37
Price: £12.185
£12.185 FREE Shipping

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Description

First, you collect tokens by drafting them from a grid, taking up to three adjacent, non-gold tokens in a row, column, or diagonal, then adding them to your reserve. The grid contains 25 tokens at the start of play: four of each of the five colors, three gold, and two pearls. Roughly half of the cards in the game require you to hand in a pearl, so you'll compete for them constantly. (Gold can be spent as a pearl or as any color.)

Each privilege token can be exchanged for a gem (except gold) from the board as a free action. There are three ways to gain a privilege token: bonuses from cards, opponent replenishing the board, or opponent taking gems of the same colour. Changes to Cards There are three ways of winning in ‘Splendor Duel’: 1) Being the first to 20 points, 2) Gaining 10 points from cards relating to any single type of gem, or 3) Being the first to 10 crowns. A Hidden Gem privilege scrolls go next to the board, 4 Royals go face up under the board, and then choose first player in the way you do. Whoever goes 2nd gets a privilege scroll to start the game. There’s also a victory tile that reminds you of the 3 ways in which you can claim victory, so best keep that in eyeline. Buying Jewel cards is great because they grant permanent gems (did I hear someone say engine builder?! Aha!), and some have extra bonus actions on them too:As the name suggests, ‘privilege scrolls’ award their owner a privilege: the ability to take any single chip from the grid before performing a normal player turn. A player gets a privilege scroll if their opponent refills the gem grid, takes both pearls in one turn, or snaps up three of the same gems in one turn. Whilst giving your opponent a privilege scroll acts as a deterrent to certain actions, the scrolls’ powers aren’t as game-changing as one might expect and, if anything, can be a little underwhelming at times. So How Do You Win At that point, the winner is crowned the most Splendiferous player and then it’s a countdown to who suggests playing again! Haha Splendor est depuis longtemps connu et reconnu. Bien que très bon dès 2 joueurs, Splendor Duel apporte une nouveauté sans en faire un simple reskin. I played Splendor Duel multiple times to get a sense for its mechanics and their longevity, including how it compared to the original Splendor - particularly with regard to that game's two-player matches. Splendor Duel contains part of the main features of the original Splendors gameplay mechanisms, just made slightly more difficult, slightly more interactive, slightly more tense and a whole lot more mean! There are quite a few differences between Splendor and Splendor Duel, but that’s where you come in and find that out all for yourselves!

As you can see, Splendor Duel differs from the original Splendor for two players. And these differences make it the superior game for that player count! We love Splendor, and we’ve played it at 2p many times, but not anymore! Duel will certainly replace Splendor for two-player games.

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Des privilèges, sous forme de parchemin, peuvent être acquis lorsque l'on ramasse 3 pierres identiques ou 2 perles, d'un seul coup. Il y a une nouvelle ressource les perles, il n’y a que deux perles dans le jeu, vous pouvez essayer de faire de la rétention pour bloquer l’adversaire. In addition, most advertising networks offer you a way to opt out of targeted advertising. If you would like to find out more information, please visit http://www.aboutads.info/choices/or http://www.youronlinechoices.com. NB: your first Royal card needs 3 crowns but your second will need 6! So get collecting! Winning The Game

A new gem type that is required in lower quantities for playing some jewel cards. Also, no cards offer permanent pearl bonuses. New Victory Conditions Les habitués de la 1ere heure ne seront pas perdus avec une base partagée. L’apprentissage se fera vite et ils retrouveront leur marque facilement, ainsi que le matériel de très belle qualité (jetons,…) qui renforce le plaisir ludique ! In ‘ Splendor Duel‘, you and your rival go head-to-head in a bejewelling battle to determine, once and for all, who is the most skilled jeweller. Racing against your opponent, you fight to efficiently acquire gems and adorn accessories. You are rewarded for your hard work with points and crowns, both of which help you inch ever closer to claiming victory. However, the gem business is not as easy as it may seem. Tell Me More…Timing is a huge part of the deal as you ponder when to reserve cards before your opponent does, or when to risk a refill. The special card abilities play a big role here as well. Getting to take an extra turn can be an important swing if timed correctly, and the one that lets you steal directly from the other player is particularly vicious, verging on a table-flip trigger if activated at a pivotal moment. Croc from Space Cowboys told me that Cathala had reached out to Splendor designer Marc André with an idea for a two-player-only version of the game — which might seem odd given that Splendor already plays fine with two players — but André, perhaps considering the success of 7 Wonders Duel, said sure, let's collaborate. Space Cowboys didn't even know about the project until the designers were mostly done, but I'm sure the publisher didn't object to being delivered a spinoff title to the best-selling game in its catalog. Anyone who’s played the original will spend their opening turns of Splendor Duel wondering why on earth the designer felt the need to revisit something that already worked fine in terms of board games for 2 players. By the end of that first game, however, it will be clear that not only does this play a lot more distinctively than its minor rules changes would suggest, but that it’s actually a superior game in almost every regard. Designed by Marc André and Bruno Cathala, ‘Splendor Duel’ is a standalone 2-player follow-up to the 2014 award-wining game ‘Splendor’. Le but du jeu va être d'accomplir l'un des 3 objectifs de fin de partie, afin de remporter la victoire.

You know that tingly feeling when you play a game for the first time, and you want to play it again? Like right now. That was Splendor Duel for us! And I’m hoping this little guide will help you get that feeling too! Setting UpSplendor Duel contains part of the main features of the original Splendors gameplay mechanisms, just made slightly more difficult, slightly more interactive, slightly more tense and a whole lot more mean! There are quite a few differences between Splendor and Splendor Duel, but that's where you come in and find that out all for yourselves! Third, instead of mirroring Splendor's 15-point threshold for bringing about the end of the game, Splendor Duel gives you three victory conditions — 10 points in a single color, 20 points total, or 10 crowns — and as soon as you meet one of them, you win. You are a renowned jeweller, a master of your craft, and unquestionably the finest lapidary in the land… or so you thought, until someone started stealing your business! Your days of monopolising the market are over; you now have a rival, and you are not happy about it. Perhaps you have been complacent and working too slowly? Perhaps you should have branched out and explored the newest corner of the market: pearls? Either way, it is as clear as crystal that you are the superior jeweller (or so you think), and you intend to prove it… And last but not least, the cards have multiple characteristics and varied abilities that will trigger additional rounds, bonus tokens, etc., to reach one of the three victory conditions.



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